AI Insights · Timothy · September 2021
Top 5 High Fantasy Games in Finland - Q3 2021 Performance
Discover the performance of the top 5 high fantasy games in Finland for Q3 2021, including trends in downloads, revenue, and active users.
In the third quarter of 2021, the high fantasy games market in Finland showcased diverse trends across the top five titles. These insights, derived from Sensor Tower data, provide a glimpse into how these games fared in terms of downloads, revenue, and active users.
Mighty Party: Battle Heroes from Panoramik Games saw fluctuations in its performance. Weekly revenue peaked at approximately $6.8K during the first week of August, while downloads showed a significant drop from 2.9K in mid-July to just over 850 by the end of September. Active users also declined, from nearly 13.6K in early August to around 9.3K by the end of the quarter.
Clash Royale by Supercell displayed a more stable trend. Weekly revenue ranged from $10.5K to $30K, with notable peaks at $23.4K in the first week of August and $23K in early September. Downloads remained relatively consistent, averaging around 1.7K per week, while active users saw a slight increase from 181K at the beginning of the quarter to over 187K by the end.
Evony from TOP GAMES INC. experienced varied metrics. Weekly revenue showed a peak at $5.2K in mid-September, with downloads peaking at 2.4K in the last week of July before dropping to around 400 by the end of September. Active users saw a decline, starting from 6.3K in late July to approximately 3K by the end of the quarter.
Genshin Impact: Natlan Launch by COGNOSPHERE PTE. LTD. had a strong revenue performance, peaking at $53.8K at the end of August. Downloads were highest in mid-July at 1.4K, gradually decreasing to around 770 by the end of September. Active users remained stable, hovering around 12K throughout the quarter.
Lastly, Clash of Clans, another title from Supercell, exhibited a significant revenue spike at the beginning of August, reaching $70.9K. Downloads stayed fairly consistent, averaging around 1K per week. Active users saw minor fluctuations, ending the quarter with approximately 113K.
For more detailed insights and data, visit Sensor Tower.